I expect this is going on the short list of most disappointing video games Mia has ever played. Right up there around FFX, for very similar reasons.
The game doesn’t want to be played. It wants to be watched. It wants to be appreciated. But it sure doesn’t want the player to get his hands dirty with the actual controlling of the damn thing. I started counting, and a match averages 40 seconds with 26 seconds of unskippable CG between matches. Approximately 40% of the game play is watching CG that gets old after the first iteration. I don’t give a damn if Balrog stands up and beats his fists together for five seconds. I want to, oh, PLAY THE DAMN GAME. Every special move takes the gameplay out of actual play and into more stupid CGs where one character or another is getting flailed around like a rag doll. In theory this is cool. But since you have no control when that’s happening, it simply disrupts the flow of the video game. Every super move, most special attacks, and all the really good throws involve this flow breaking CG. You can’t get rid of it.
There is no quick continue as yet. Which means every time I lose I have another thirty odd seconds of hitting buttons pointlessly, trying to skip some retarded animation of Ryu looking grim and determined that I stopped giving a freak about hours ago. The clipping has a lot of issues, most especially with Balrog it seems. His fists go right through people a lot. The same happens to others, especially with sweeps. Very jarring. Given that the game prides itself so much on graphics, you think little graphical errors like that would be scrupulously avoided. But they aren’t. Lots of times, people coexist with others. Ryu’s head was sticking through Guile’s chest several in a lot of end fight animations, making one wonder if Guile had defeated his opponent so destructively that Ryu was now a disembodied ghost.
But this is Street Fighter. Everything up until this point has been window dressing for the play control, right? Honestly, yes. The game could be utter shit, but as long as the fighting was good, I’d play it anyway. I did that with Capcom vs SNK2 for years and loved it, because the fighting itself was awesome. If the playcontrol is good, I can easily overcome bad graphics, annoying CG, and a terrible front end.
Remember when I said the game was probably one of the biggest disappointments I’ve ever played? That should tell you something about the gameplay.
It really isn’t that good. The game has that millisecond delay that I never liked in Tekken or Soul Caliber. When you hit a button, there’s a brief pause that while the computer figures out how to render the next moment. It’s incredibly disruptive. SF has always been about lightening reactions, and pacing that made such a delay inexcusable. Secondly, the clipping problems I’ve mentioned above. Very bad. The control scheme has changed again. Maybe this is a SF3 thing. I don’t know; I wasn’t really impressed with that game either. But throws have gone to some new and obnoxious combination, easy rolling is gone, the dash seems to be haphazardly applied to tactics. The super combo meter is new and shiny, but I can’t tell if it’s at all useful yet. It seems to want you to break your own combos a lot. Maybe that will get useful as I get the hang of it. I won’t pass judgement yet.
Graphically, it’s very well rendered bad art. Everyone looks like a WWE fighter. Ryu, the man with no neck, is a Brock Lesnar clone. His deltoids are bigger then his head. Chun Li is amazingly bad. Most of the others simply bear little to no resemblance the characters I’ve come to know. But everything’s rendered so carefully you can see in pristine detail the atrocious character images that hop about like diseased retards.
Back to the subject of game play, fireballs don’t seem to hit close targets a lot. I think it has to do with whether or not the enemy is walking towards you. Regardless, the old combos don’t work too well. Fireball ranges are similar to Alpha, in that damage decreases over distance. Kicks and punches have weird attack angles. This I may get used to, as I think it’s a ramification of the new graphical style.
The new boss, Seth, is a pretty cheap bastard. I’m not impressed. Movies are usually animated, which is cool. The beginning and closing movies, that is. The infuriating CG is the same annoying faux water color as the rest of the game.
Ultimately, the final judgement of a game comes from what I’m thinking or feeling while playing it. With SFIV all I ever say or think is “Hurry up,” or “Can I play now?” It’s never wow, or cool, or gee. I just want the damn CG to end, the menu screens or splash displays to go away, and just to be able to play the fucking game again. Then, while playing the game, I’m oddly disappointed, as the old street fighter I expect and want is dangled before my eyes, but never allocated to me.
Basically, it’s just not fun. One star out of five.