So I play a lot of Starcraft in my free time, what of it I have. Pickup games of bloodbath only take about 15 minutes, so they can be crammed into spare moments and down time. After reading that Blizzard will not include LAN play in SC2, I’ve more or less decided not to buy it, but SC1 s still a great game.
The problem is 1v3 rushes on Bloodbath. If the zerg build a spawning pool before any drones, they hit so early I can’t rush kill anyone else. I have to keep all my forces local to take them out. If they don’t, I have to rushkill someone else first, or I get overwhelmed. Regardless, I can’t consistently take them out fast enough to survive the second hits. I just don’t have time to turtle up before they come, and regardless of who I’m using, they don’t hit until they can grind through my ground forces. It comes down to mineral acquisition rates. Now, sometimes one of the comps will play stupid, letting me have an easy rushkill, and then I can usually beat the other two. But I can’t do it unless one of them screws up. There must be a way, and I will find it.
I’m a big fan of 2 dozen zerglings. I like to send that in as a van guard regardless of what I’m going to attack. If they all die, meh, who cares? But they do a great job of clearing spider mines for my more expensive units, force siege tanks to reveal their positions with openning salvos, and just run amok through the enemy lines. Three or four dozen hydras, with guardian support late in the game, come behind and cause all sorts of problems. Plus, I can spam zerglings constantly while the fight is going on, keeping the pressure up while I focus on resource collection and such. But you can’t do any of this in the early part of Bloodbath, and it’s the early part that determines whether or not you’re going to win. By the time I’m spamming hydras and zerglings, the game’s already over. It’s just mopping up to do.